Serious Games Market Industry 2027 Market Growth, Size, Share and Rising Trends Analysis Research Report

Press Release

Serious games are games designed and developed for a purpose beyond only entertainment. They utilize the motivation levers of game design such as curiosity, competition, individual challenge, collaboration, and game media, including video games or board games with physical representation, through 3D immersion and avatars, in order to enhance the motivation of participants to engage in complex or boring tasks. The increased requirement for user engagement across enterprises and consumer brands and growing usage of mobile-based educational games are boosting the growth of the serious games market. Moreover, an explosion of the digital world and emergence of social networks are expected to provide significant opportunities to serious games market to grow in the coming years. However, lack of awareness among the end-users is one of the restraints that is anticipated to hinder the market growth.

Worldwide Serious Games Market Analysis to 2027 is a specialized and in-depth study of the Serious Games industry with a focus on the global market trend. The report aims to provide an overview of global Serious Games market with detailed market segmentation by product & services /application and geography. The global Serious Games market is expected to witness high growth during the forecast period. The report provides key statistics on the market status of the Serious Games players and offers key trends and opportunities in the market.

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Leading Serious Games Market Players:

  • BreakAway, Ltd.
  • Designing Digitally, Inc.
  • DIGINEXT
  • IBM Corporation
  • ImpactGames, LLC
  • Learning Nexus Ltd.
  • MPS Interactive Systems Limited
  • Nintendo Co., Ltd.
  • Serious Games Solutions (Promotion Software GmbH)
  • SuperBetter, LLC

The Insight Partner’s dedicated research and analysis team consist of experienced professionals with advanced statistical expertise and offer various customization options in the existing study.

An exclusive Serious Games market research report created through broad primary research (inputs from industry experts, companies and stakeholders) and secondary research, the report aims to present the analysis of Global Serious Games Market By Type, By Application, By Region – North America, Europe, South America, Asia-Pacific, Middle East and Africa. The report intends to provide cutting-edge market intelligence and help decision makers take sound investment evaluation. Besides, the report also identifies and analyses the emerging trends along with major drivers, challenges and opportunities in the global Serious Games market. Additionally, the report also highlights market entry strategies for various companies across the globe.

The report provides a detailed overview of the industry including both qualitative and quantitative information. It provides overview and forecast of the global Serious Games market based on product and application. It also provides market size and forecast till 2027 for overall Serious Games market with respect to five major regions, namely; North America, Europe, Asia-Pacific (APAC), Middle East and Africa (MEA) and South America (SAM), which is later sub-segmented by respective countries and segments. The report evaluates market dynamics effecting the market during the forecast period i.e., drivers, restraints, opportunities, and future trend and provides exhaustive PEST analysis for all five regions.

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Also, key Serious Games market players influencing the market are profiled in the study along with their SWOT analysis and market strategies. The report also focuses on leading industry players with information such as company profiles, products and services offered, financial information of last 3 years, key development in past five years.

Key Benefits of Buying this Research Study:

  • Save and reduce time carrying out entry-level research by identifying the growth, size, leading players and segments in the global Serious Games Market.
  • Highlights key business priorities in order to assist companies to realign their business strategies
  • The key findings and recommendations highlight crucial progressive industry trends in the Serious Games Market, thereby allowing players across the value chain to develop effective long term strategies
  • Develop/modify business expansion plans by using substantial growth offering developed and emerging markets
  • Scrutinize in-depth global market trends and outlook coupled with the factors driving the market, as well as those hindering it
  • Enhance the decision-making process by understanding the strategies that underpin commercial interest with respect to client products, segmentation, pricing and distribution
  • Examine the political, economic, social and technology impact of the five regions namely: North America, Europe, Asia Pacific, Middle East & Africa and South America.

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